To be successful in the world of magicks, you first must be familiar with the very basics of magicks.


There are many different types of magicks; each having its own sorts of rules and traits, but all magicks have the same roots. The first step in any spell is honoring Nira, although magicks is simply for most practical purposes it is truly a religious practice.
Pay attention to your surroundings, what is happening in the world can strongly affect your magick, it’s more than just your skill level. Even the most basic things can affect the way your magicks work. Keep in mind the tide, where it is currently and how much it has buried under its waves. A high tide is the time for binding, banishing or destroying. While in the time of a low tide; break old habits, get rid of all unpleasant feelings and aliments for when the tides have weathered the ruble of the lands it has swallowed, and new lands are revealed that is when magicks is at its most potent.
Our bodies and magicks go in cycles much like how our world dose, different magicks users might find that their spells, potions, enchantments and everything of that sort reacts differently depending on the environment. For example, those who may do well at casting spells in the warmer atmospheres might find that they struggle to cast even a simple illusions spell in a place below freezing.

Be aware of which house the sun, moons and other planets are currently in. Certain magicks will only preform their best while their house is in the right location. Acquiring an ‘Astrological Houses’ book would be your best bet on nailing down when to preform those more difficult magicks.

It is not the items that make the magick, the item is simply a vessel for all magicks users to channel their energy into the said item. Although every magick is different they all share common roots. Alters are an excellent way on focusing and getting prepared before practicing any new spell. Whenever going into trying out a new spell it is crucial to be in a comfortable environment and truly focused, do not risk any harm. If working on a combat skill, practice on dummies before you move on to real people.
Magicks have a high chance of going wrong when casted even with the most skilled user. Causes of wild magicks could be; emotions, environment and lack of focus.
Do not rush into casting any spell.
There are three main kinds of magicks, potions, elemental and enchantments. Each type of magic is unique in it's own way and all has different rituals yet in the end they tie together.
Potions is the process of taking slightly magickal items and channeling your magicks into them to create a brew with a purpose, we're not just making tea here.

Elemental is the manipulation of the world's magicks being used for personal reasons.

Enchantments is the channeled focus into items, the runes drawn are not magickal themselves but it truly within the user.



Visualization: Using your mind’s eye to reshape your reality
Intent: Your purpose for the magicks
Deosil: Clockwise
Widdershens- Counter Clockwise
Sigil: a symbol used to represent a word or group of words
Could Nira directly influence your skill in magic?
Are new magic spells created by Nira or by high skill magic users?
The idea that magic is effected by the tides is interesting.
My character could become a high skill magic user in the future.