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Introduction
One of the most difficult magic to perform, but also the most rewarding is the magic of enchanting. The reason enchanting is very difficult is because unlike other magic skills, enchanting requires you to know the proper runic language and will punish very harshly if you mess it up. In this book, I will teach you the runic alphabet, materials that can be used to enhance enchantments, and how to enchant either an object, someone else or yourself.
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Section 1 - The Runic Alphabet
The runic alphabet is the language used in religious ceremonies or textbooks in any magic university. This is because it is believed that the divine gifted civilization the ability to understand and use runes, and runes are heavily associated with magic.

I will teach you four enchantments that can be used on either yourself or a object
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Enchantments in the common tongue.
Flame of the Eternal Sun - A enchantment that engulfs an object or yourself in flame
Burst of the Swirling Hurricane - A enchantment that infuses a object or a limb with strong winds.
Flesh of the Ancient Stone - A enchantment that makes your skin as hard as stone
Cloak of the Ocean Tide - A enchantment cast that surrounds a person in water.
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Enchantments in the runic alphabet.




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Section 2 - Materials that can be used to enhance enchantments
Before you attempt to go deeper into the lore of runes and enchantment, you must have rune chalk because living beings cannot survive using that kind of power on their own. Rune chalk allows the user to call upon powers that living being cannot contain themselves. It acts as a conduit so the user can cast extremely powerful spells without dying in the process. There are materials that can also be used to increase the enchants potency. If you dip your chalk into a bowl of water before beginning the enchantment then it will bolster it depending on the quality of the water. Holy water would be much better than murky water. You would use Wisp's Essence for air enchantments, Embers or Fire Salts for fire, and dirt, wood or stone for earth. When it comes to casting a enchantment on someone else or yourself, having something of the person would bolster it depending on how close it is. Using blood, especially those born with the mark of magic or of noble/royal blood, is one of the best way to increase nearly any enchantment, even better if casting the enchantment on the person in question's blood. Beware though, using blood is very risky if proper precautions are not taken and most people, especially followers of the goddess Nira, will not condom to the use of blood in enchantment. Also, blood will make the runes very unstable and you will need a crystal ball with a ruby inside it to stabilize the magic. Also, any attempts to enchant the dead are also highly advise against as no one will allow it and the dead will rip you to shreds if you can not make a binding rune after you tried to reanimate a corpse.

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Section 3 - How to enchant objects or a living being
Now that you know the runic alphabet and what materials to help enhance your enchantments, it is time to teach you how to enchant an object or a living being. In order to enchant an object, first you need to draw a circle, each circle varies depending on the scale of the rune, then you need to write the enchantment in the runic language at the center of the circle, but do not say it aloud. Place the object in the center of the circle and then say the enchantment aloud. The circle should glow, the color varies on the rune chalk color, the enchantment itself, and any materials you may have used. For casting an enchantment on someone else or yourself, you must draw the circle and write the enchantment in the center in rune. Now you must stand in the center an imagine the magic striking either yourself or someone else. If you want to enchant a certain limb, you must focus on the magic striking only that limb. Once this is done, say the enchantment aloud and wait for the glow to see if it works. However, casting an enchantment on yourself or someone else is very risky, if you slip up, the effect of the enchantment will reverse. For example, if you want to weaken your opponent's strength and you mess up, it will bolster theirs or if you want to makes yourself faster and you slip up, you will hardly be able to walk. Using materials, especially blood, will still take affect so if you screw up, the consequences will be very dire.

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Conclusion
Now that you have all the necessary knowledge to properly use runes and how to not hurt yourself. Go forth and expand your knowledge because for those who delves into the cosmos shall grow in power in the field on enchantment. Heed my warnings and no harm shall come for a fool's folly is very consequential to those who use runes.
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